Interdisciplinary forms of animation are among the pillars of the Festival of Film Animation. The issue of motion capture, a technology which makes it possible to record the movements of people, animals and objects digitally and to transfer them consequently to a digital model, resonates with the festival determination.
Motion Capture or mocap is a term used to describe the process of recorded movement being transferred to a digital model. Such data is used primarily in film, computer games, the military, sports and even in medicine. In film, the term is directly associated with recording the actor's live action and then using the record to revive the model in 3D.
INFLUENCE ON THE DEVELOPMENT OF ANIMATED FILM
In the 1990s, 3D was spoken about by animators in quite a reserved way. Now almost 15 years after the first 3D feature film, we may claim with a clear conscience that all the apprehension of the critics has disappeared.
Contemporaneity and different motion capture technologies
When they hear "motion capture", what most often comes to the minds of 3D graphic artists is human motion capture for 3D animated CG films such as Shrek, The Polar Express etc. Motion Capture or mocap (MOtion CAPture) is generally more complex and it is a general discipline that involves, not only biometrics, but also virtual reality and industrial applications in general.
dir. Robert Zemeckis, USA, 2007, 109'
The film by Robert Zemeckis is based on the old Anglo-Saxon poem about the hero Beowulf. This valiant warrior sets off to help king Hrotgard by ridding him and his country of the feared monster called Grendel. Even with victory over the monster, however, neither the kingdom nor Beowulf himself finds peace...